GUNSLINGERS!
A tabletop roleplaying game of grit, gunsmoke, and pulp-action adventure in the Old West
The sun beats down on a dying town. Your revolver is warm from the last fight. The man across the street hasn't blinked. Whatever happens next, it happens fast — and Gunslingers! is built for exactly that moment.
This is a lean, mean machine of a Western roleplaying game — 79 digest-sized pages that put two six-shooters in your hands and step out of the way. No sprawling subsystems. No bookkeeping that slows the draw. Just the crack of gunfire, the thunder of hooves, and a table full of players leaning forward in their chairs.
Speed is everything. Gunslingers! centers its engine on the Speed Roll — a fast, decisive initiative system where your character's reflexes and their iron both matter. Blaze away with two shots and risk the penalty, or wait for the clean kill. Every fight is a calculation made in a heartbeat.
Characters breathe. Specialists don't just fight — they gamble, fast-talk, track, and carouse. The Specialism system rewards the distinct archetypes of frontier fiction: the grizzled marshal who's seen too much, the riverboat sharp who can read a man like a marked deck, the scout who moves through badland country like smoke through a keyhole.
The stakes are always real. Body shots send characters into the desperate territory of survival checks. Dynamite reshapes the battlefield. Critical hits don't just deal damage — they end fights in the brutal, cinematic fashion the dime novels always promised.
The rules fit in a coat pocket. The stories they generate do not.